OMG I’m so happy I’ve never encountered a OwlBear in my D&D campaigns… This one is a baker, and really good at what he does. Aside from the violent outbursts he’s a real pleasant guy.
And the Orc Princess just wants to be loved, aah..don’t we all?
Look at Sneaking, he’s trying to get to the wiz-con, but alas NO THIEVES ALLOWED!
I would totally harpoon one of those stuck up snobs and steal their magic carpet .. NOW GIVE ME A NATURAL 20!
This is the wonky dungeon; a place that should be like a cozy home for an experienced adventurer!
Say hello to super friendly nice guard, he has cake. EAT THE CAKE!
This is our first background. The ground-king who lives here preys on adventurers and collects their items :] Your goal here; find yourself some gadgets!
Loosely based on our role-play adventures and our love for ‘point ‘n click adventures’, Robin and I teamed up to start a game-concept called SUPER QUEST. It’s just a project for fun, but who knows what it leads to? :] Anyway, here are some characters.
Together with Robin, I made some character art for Ronimo ’s Awesomenauts! We made the characters for the ‘character selection screen’, based of the characters that were playable in the game. And afterwards we also made a marketing poster with all characters on it. It was fun to do!
This is the final version that is now used to promote the game.
This is a trailer of the game, and YES, it’s an awesome game :] You can find more about the game on it’s website!
A while ago I made some art for Candy Kids, a really cute game that is being made by Abstraction Games! The pictures below are examples of my contribution to the game and the movie shows some more of my art, such as the title screen, level select menu (at 1.07) and more character expressions. Enjoy!
(copyright Abstraction Games B.V.)
Around 2009-2010 I worked on projects such as Fairytale Fights (xbox 360/ps3) & Eyepet (ps3)…but I forgot to blog about it, so here’s it is These are just a few things I made for these projects:
This movie below shows how the concept art of the level above was translated in game (at 11.00).
These images were used for booklogo’s on ingame objects, posters for the rides in the ‘Candy Castle’ level, and the images at the bottom were used for the credit screens.
In this trailer you can see some of the items I designed in action (0:47)